![]() ![]() Network Uplink 4 - Upload AC Data on Hero 2.Network Uplink 3 - Upload AC Data on Hero 1.Network Uplink 2 - Upload AC Data on Hero 1.Network Uplink 1 - Upload AC Data on Hero 1.The full combo looked something like this: A single army that consisted of 2 Assembly heroes and 4 Network Uplinks could single-handedly destroy hordes of enemies. What made it even more ridiculous was that Assembly heroes get an ability that can reset the Action points of a friendly cyborg unit, which allowed me to use the ability twice per turn for the first two turns of a battle. That's already really strong, but when paired with 4 Network Uplinks taking turns using "Upload AC Data" on my hero I was able to use this ability every turn. I happened to get really lucky and found a powerful tier-4 secondary weapon with a once-per-battle abilitiy that cost 3 AP and would hit all enemies on the battlefield for 20 psychic damage. The most ridiculous combo I pulled off was during the Assembly campaign. Those goofy things have endless potential for shenanigans. Being able to force-teleport enemy units closer to you increases their range substantially and turns them into a real monster.ΔΆ) The Synthesis Network Uplink unit combined with anything with strong once-per battle abilities. I find that this makes them pretty difficult to use in practice. The Subjugator's mind control ability is obviously very powerful, but it tends to be difficult to land due to requiring 3 APs and having a relatively short range. 1) The voidtech t3 support unit (I forget the name) and Syndicate Subjugators.
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