The player controls the direction of the jeep’s fire by tapping the directional pad, and the high rate of enemy attacks combined with the speed of the vertically-scrolling screen means dexterity is key if the player wants to keep going. The chopper, meanwhile, can fly over oncoming trains and other ground obstacles to better focus on the enemies ahead. The jeep can fire in multiple directions and perform short hops across barriers. The player must choose between one or the other, and both have different advantages. The heroes command advanced crafts named Special Weapons Interdiction Vehicles (SWIV) like the opening suggests, these vehicles are a modified helicopter and an armored jeep with a mounted turret. There’s a thin layer of a plot where in 1997 (a popular time setting for sci-fi stories), an anonymous army is stealing special remote-controlled military technology to carry out their own nefarious deeds, and the heroes must go and stop them. Squadron, it works effectively as a sort of response: both are stories of pseudo-realistic fantasy war, except the sci-fi-tinged Firepower is told with seriousness and intensity. As the game was released in America fourteen months after U.N. It’s an atmospheric bombardment of missiles, lasers and military vehicles made for power and built to last. An export of Swift Sales Curve’s action title Super SWIV, originally released in Europe, the game is a well-paced thrill dominated by machines. One thing is for certain: this shoot-em-up means business. The title’s logo doesn’t just appear, it slams onto the screen with the sound of a bomb going off in the distance. The yellow starburst on the fortress’ outside emits a direct laser, clipping the helicopter’s landing brace. On the opening screen of Sunsoft’s Firepower 2000, a silvery dune buggy and a golden helicopter attack a fortress in the middle of a desert.
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